01 PORTFOLIO
02 Experience
Mar 2023 - Present
TEAMWORK COMMERCE
Sr Product Designer, Oct ' 23 - Pessent
Part-Time Freelance Product Designer, Mar - Oct '23
Improving the usability of POS and other store operation apps that increase efficiencies of 50K+ store employees of major retailers worldwide.
Oct 2022 - Oct 2023
META
UX Program Manager (DPM), Meta Ads, Innovations
Empowered UXers by improving processes and
cross-functional collaboration
2020-2021
META
Content Strategiest, Oculus App Store
Led Oculus' first country specific store content launch campaign by coordinating with cross functional teams, helped make Japan the 2nd revenue generating county after US
2014-2019
GLASSLAB / LRNG
Head of Product Development
▪ Produced the first math app for EkStep which is being distributed to 200 million underserved children in India to improve their education
▪ Successfully led product development of industry’s first collaborative problem solving assessment game which earned 5 additional years of funding by Hewlett foundation
▪ Ensures client’s requirements to be integrated into the design strategies and visual solutions
2004-2005
BTRAX
Art Director
Managed and mentored a web design and development team. Established and managed relationships with external vendors, clients, and the marketing team
2021 - Present
BENTLEY UNIVERSITY
MS in Human Factor and Information Design, GPA: 3.8
Relevant coursework: Multimodal Experience Design, Emerging Interfaces, Fundamentals in Human Factors, Prototyping & Interaction Design, Mobile Design, UX Leadership & Management, Strategic Innovation, and Managing with Analytics
2019-2020
Global Program Manager, Google Play
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Managed the backlog of internal CMS development by gathering feedback from users and coordinated the efforts with Engineers.
-
Worked cross-functionally across the organization and timely delivered 19 seasonal campaigns in 11 months
2008-2013
UBISOFT
Associate Producer
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Produced 13 console and mobile games including a Wii title, ‘Just Dance Kids’ which sold 700% more than the forecast
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Created two successful franchises
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Provided creative direction and feedback to ensure Game Designers and Product Managers fulfilled the product vision
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Managed third-party developers, vendors, and globally distributed internal departments
2005-2006
SEGA of AMERICA
Game Artist / UI Designer
▪ Designed and created high-quality 3D models, texture,
rigged models,
▪ Responsible for the UI and HUD brand strategy and design
03 SKILLS
MY KNOWLEDGE IN SOFTWARE AND METHODS
Interaction Design
Personas
Storyboarding
Wireframing
Design Thinking
Data Analysis
Heuristic Evaluation
Usability Testing
Figma
InVision
Sketch
Miro
Blender
Unity
PhotoShop
Illustrator
JIRA
Confluence
Git
C#
Python
HTML
CSS
JavaScript