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Wave

I'M
ELENA macomber.

XR enthusiast with an industry experience in the game, edutech, and marketplace.  
I design delightful experiences through design thinking, user research, quick prototyping, and usability testing.

01 PORTFOLIO

PORTFOLIO
EXPERIENCEO

02 Experience

May to Sep 2022

CURAJOY

UX Designer (Freelance)

Created a one-stop solution for emotional wellness based on evidence-based approaches that promote personal growth, continued practice, and authentic social connections in real life. Also, Improved the UX design process.

2020-2021

META

Content Strategiest, Oculus App Store

Led Oculus' first country specific store content launch campaign by coordinating with cross functional teams, helped make Japan the 2nd revenue generating county after US​

2014-2019

GLASSLAB / LRNG

Head of Product Development

▪ Produced the first math app for EkStep which is being distributed to 200 million underserved children in India to improve their education
▪ Successfully led product development of industry’s first collaborative problem solving assessment game which earned 5 additional years of funding by Hewlett foundation
▪ Ensures client’s requirements to be integrated into the design strategies and visual solutions

2004-2005

BTRAX

Art Director

Managed and mentored a web design and development team. Established and managed relationships with external vendors, clients, and the marketing team 

Oct 2022 - Present

META

UX Program Manager (DPM), Meta Ads, Innovations

Empowering UXers by improving process and cross-functional collaboration

2021 - Present

BENTLEY UNIVERSITY

MS candidate in Human Factor and Information Design, GPA: 3.8

Relevant coursework: Multimodal Experience Design, Emerging Interfaces, Fundamentals in Human Factors, Prototyping & Interaction Design, Mobile Design, UX Leadership & Management, Strategic Innovation, and Managing with Analytics

2019-2020

GOOGLE

Global Program Manager, Google Play

  • Managed the backlog of internal CMS development by gathering feedback from users and coordinated the efforts with Engineers.

  • Worked cross-functionally across the organization and timely delivered 19 seasonal campaigns in 11 months

2008-2013

UBISOFT

Associate Producer

  • Produced 13 console and mobile games including a Wii title, ‘Just Dance Kids’ which sold 700% more than the forecast

  • Created two successful franchises

  • Provided creative direction and feedback to ensure Game Designers and Product Managers fulfilled the product vision

  • Managed  third-party developers, vendors, and globally distributed internal departments

2005-2006

SEGA of AMERICA

Game Artist / UI Designer

▪ Designed and created high-quality 3D models, texture,
    rigged models,

▪ Responsible for the UI and HUD brand strategy and design

SKILLS

03 SKILLS

MY KNOWLEDGE IN SOFTWARE AND METHODS

Interaction Design

Personas

Storyboarding

Wireframing

Design Thinking

Data Analysis

Heuristic Evaluation

Usability Testing

Figma

InVision

Sketch

Miro

Blender

Unity

PhotoShop

Illustrator

JIRA

Confluence

Git

C#

Python

HTML

CSS

JavaScript

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